X to the Y

Hello All!

Today’s Breakdown comes in the form of Pokemon X and Y!
First and foremost, if you haven’t played the games, I may be spoiling something for you.
Secondly, this game has been out in the US for quite some time, with a release date of October 12, 2013. I wanted to be sure I was able to play, and beat each game before reviewing this 6th generation of Pokemon to be able to give the best review possible.

So here we go!

So, now we are up to 718 Pokemon in the Pokemon Universe. Quite a number, especially some of you that may have seen the first generation are more familiar with the original 150.(151 if you count Mew in Gen 1) Though, things are starting off in a new land, known as Kalos, where it seems that if you were in this land you may run into some French Speakers. So is this “Kalos” a rip off or more of an extension of Paris? Well one of the large monuments in Kalos seems to appear so. However, this photo is the only thing I find that comes to such an accusation as in, this is the only piece or evidence, besides the occasional French, that might make one skeptical in the Paris aspect. :

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See that in the background? This is actually one of the gyms in the massive Lumiose City, that definitely resembles the Eiffel Tower, if nothing else.

When you first turn on this game, for the Nintendo 3DS, you’ll see the sharpness, the 3D aspect, without turning on your Nintendo 3DS’ 3D Feature, as well as the depth and fluidity never before experienced in past Pokemon Versions. The Fifth Generation housed Pokemon Black/White and Pokemon Black 2 and White 2, which in their own respect were quite revolutionary in comparison to their predecessors. Though the leap forward that Nintendo and Game Freak have made with the graphics in Pokemon X & Y is nothing short of astounding. On the topic of graphics, I want to compare a few photos.

Here is a photo of the first ever Pokemon game, Pokemon Red Version at a battle scene. Following Pokemon Red, we had Pokemon Gold/Silver/Crystal, then Ruby/Sapphire/Emerald, Fire Red/Leaf Green, Pearl/Diamond/Platinum, Heart Gold/ Soul Silver, Black/White, Black 2/White 2, and finally X&Y. Just pay attention to the detail and the overall evolution of graphics in these games.

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Before the final pics of Pokemon X & Y I put one up from Pokemon Stadium. From the battle system, I get a very “Stadium” feel from the system itself, which made me really excited.

Moving on.

When you first start the game, you get to choose from 3 Pokemon, Chespin(Grass), Fenniken(Fire), and Froakie(Water). I myself have chosen Froakie each time. I find Him to be most useful and I like his ending evolution much more than that of the other choices.

The beginning of your journey isn’t slow by any means. It takes a second to get acclimated to the surroundings, and used to the 3D if you choose to use this option. Though, once again, it’s very visually amazing.

The travel itself seemed to be quick. In past games, there is an item called an Experience Share (Exp. Share) where you could give half of the Experience from battle to a Pokemon in your party, used as a way to level up Pokemon that you are working to evolve and such. Well, in X&Y from every battle, you have the option to use the Exp. Share to give experience points to EVERY Pokemon in your team, or none at all, using an On/Off Option. I love this added feature, as it makes training Pokemon so much easier, or less tedious for sure. I think that this new EXP share cut time in the journey because we weren’t trying to level up each Pokemon, or two at most with every battle. Now it’s easy to keep it even, or as even as possible. After beating the Elite 4 and the Pokemon League Champion, no too much happens afterward. You can catch a legendary Bird from Generation 1, or do some side quests or complete the pokedex. I hope there will be a later on update to open up more possibilities for X and Y.

Game Freak has introduced a lot more attacks and moves, along with the new Fairy Type Pokemon! The biggest feature of a Fairy Type Pokemon is that they introduce the new weakness of Dragons, meaning that a small fairy, can DESTROY a big badass dragon. Here’s a full type chart of strengths and weaknesses for each Pokemon Type from Serebii.net.

 

typechart

pokemon_type_chart_by_benjamoid-d30zwry

This second type chart , I just found on Google, and loved the look of it. It doesn’t include the Fairy Type, but I’m sure you can figure it all out. Firstly, here are the moves that were newly introduced to Gen. 6, and for some reason I couldn’t find a complete list with the Gen 6 moves intact.
Gen 6.

Name
Type
Cat.
Power
Acc.
PP
Effect
Aromatic Mist FAIRY Status 100 20 Raises Special Defense of allies.
Baby-Doll Eyes FAIRY Status 100 30 Always goes first. Lowers the target’s attack.
Belch POISON Special 120 90 10 Requires a held Berry to attack.
Boomburst NORMAL Special 140 100 10 Hits all adjacent Pokémon.
Confide NORMAL Status 20 Lowers opponent’s Special Attack.
Crafty Shield FAIRY Status 10 Protects the Pokémon from status moves.
Dazzling Gleam FAIRY Special 80 100 10 Hits all adjacent opponents.
Disarming Voice FAIRY Special 40 15 Ignores Accuracy and Evasiveness.
Draining Kiss FAIRY Special 50 100 10 User recovers most the HP inflicted on opponent.
Eerie Impulse ELECTRIC Status 100 15 Sharply lowers opponent’s Special Attack.
Electric Terrain ELECTRIC Status 10 Prevents all Pokémon from falling asleep for 5 turns.
Electrify ELECTRIC Status 20 Changes the target’s move to Electric type.
Fairy Lock FAIRY Status 10 Prevents fleeing in the next turn.
Fairy Wind FAIRY Special 40 100 30
Fell Stinger BUG Physical 30 100 25 Sharply raises user’s Attack if target is KO’d.
Flower Shield FAIRY Status 10 Sharply raises Defense of all Grass-type Pokémon on the field.
Flying Press FIGHTING Physical 80 95 10 Deals Fighting and Flying type damage.
Forest’s Curse GRASS Status 100 20 Adds Grass type to opponent.
Freeze-Dry ICE Special 70 100 20 May freeze opponent. Super-effective against Water types.
Geomancy FAIRY Status 10 Charges on first turn, sharply raises user’s Sp. Attack, Sp. Defense and Speed on the second.
Grassy Terrain GRASS Status 10 Restores a little HP of all Pokémon for 5 turns.
Happy Hour NORMAL Status 30 Doubles prize money from trainer battles.
Infestation BUG Special 20 100 20 Traps opponent, damaging them for 4-5 turns.
Ion Deluge ELECTRIC Status 25 Changes Normal-type moves to Electric-type.
King’s Shield STEEL Status 10 Protects against attacks, and lowers opponent’s Attack on contact.
Land’s Wrath GROUND Physical 90 100 10
Magnetic Flux ELECTRIC Status 20 Raises Defense and Sp. Defense of Plus/Minus Pokémon.
Mat Block FIGHTING Status 15 Protects teammates from damaging moves.
Misty Terrain FAIRY Status 10 Protects the field from status conditions for 5 turns.
Moonblast FAIRY Special 95 100 15 May lower opponent’s Special Attack.
Mystical Fire FIRE Special 65 100 10 Lowers opponent’s Special Attack.
Noble Roar NORMAL Status 100 30 Lowers opponent’s Attack and Special Attack.
Nuzzle ELECTRIC Physical 20 100 20 Paralyzes opponent.
Oblivion Wing FLYING Special 80 100 10 User recovers most of the HP inflicted on opponent.
Parabolic Charge ELECTRIC Special 50 100 20 User recovers half the HP inflicted on opponent.
Parting Shot DARK Status 100 20 Lowers opponent’s Attack and Special Attack then switches out.
Petal Blizzard GRASS Physical 90 100 15 Hits all adjacent Pokémon.
Phantom Force GHOST Physical 90 100 10 Disappears on first turn, attacks on second. Can strike through Protect/Detect.
Play Nice NORMAL Status 20 Lowers opponent’s Attack. Always hits.
Play Rough FAIRY Physical 90 90 10 May lower opponent’s Attack.
Powder BUG Status 100 20 Damages Pokémon using Fire type moves.
Power-Up Punch FIGHTING Physical 40 100 10 Raises Attack.
Rototiller GROUND Status 10 Raises Attack and Special Attack of Grass-types.
Spiky Shield GRASS Status 10 Protects user and inflicts damage on contact moves.
Sticky Web BUG Status 20 Lowers opponent’s Speed when switching into battle.
Topsy-Turvy DARK Status 100 20 Reverses stat changes of opponent.
Trick-or-Treat GHOST Status 100 20 Adds Ghost type to opponent.
Venom Drench POISON Status 100 20 Lowers poisoned opponent’s Special Attack and Speed.
Water Shuriken WATER Physical 15 100 10 Hits 2-5 times in one turn.

Here are the rest of the moves. Again….wow! The following list I found on Pokemon.Wikia

A

Name TM/HM Type STR ACC PP Range PA? Descriptions
Absorb Grass 20 100 25 S/E No User recovers half of the HP inflicted on opponent.
Acid Poison 40 100 30 2E No Has a 10% chance of lowering opponent’s Defense by one point.
Acid Armor Poison 0 0 40 Self No Raises the Pokémon’s Defense by two points.
Acid Spray Poison 40 100 20 1E No Lowers the opponent’s Special Defense by two points.
Acupressure Normal 0 0 30 Self No Randomly raises one of the caster’s stats by two points.
Aerial Ace TM40 Flying 60 20 1E Yes This Attack is always successful.
Aeroblast Flying 100 95 5 1E No High probability of critical hit.
Agility Psychic 30 Self No Raises the Pokémon]]’s speed by two.
Air Cutter Flying 55 95 25 2E No Attack Move with a hight Critical hit ratio.
Air Slash Flying 75 95 20 1E No 30% rate of flinching
Amnesia Psychic 20 1E No Raises the Pokémon’s Special Defense by two points.
Ancientpower Rock 60 100 5 S/E No 10% chance of raising all the Pokémon’s stats by one point.
Aqua Jet Water 40 100 20 1E Yes The user attacks first. If the opponent also use this attack, the Pokémon with the higher speed will attack first.
Aqua Ring Water 20 Self No Restores a little HP each turn.
Aqua Tail Water 90 90 10 1E Yes Normal attack.
Arm Thrust Fighting 15 100 20 1E Yes Hits 2-5 times in one turn.
Aromatherapy Grass 5 AA No Cures the status abnormalities of allied Pokémon.
Assist Normal 100 20 No This moves randomly chooses one of the opponent Pokémon’s moves.
Assurance Dark 50 100 10 1E Yes Strength doubles if opponent already took damage in the same turn.
Astonish Ghost 30 100 15 1E Yes 30% chance of making opponent Flinch, nullifying its first move.
Attack Order Bug 90 100 15 1E Yes High critical-hit ratio.
Attract TM45 Normal 100 15 1E No Affects Pokémon of the opposite gender. Prevents the opponent’s Pokémon from attacking with a 50% probability.
Aura Sphere Fighting 90 20 1E No This attack always successful.
Aurora Beam Ice 65 100 20 1E No 10% chance of lowering the opponent’s Attack by one point.
Avalanche TM72 Ice 60 100 10 1E Yes Power doubles if user took damage first.

B

Name TM/HM Type STR ACC PP Range PA? Descriptions
Barrage Normal 15 85 20 1E No Attacks two-five times in a row in one turn.
Barrier Psychic 35 Self No Raises user’s defense by two
Baton Pass Normal 40 Self No Swaps out with an ally Pokémon, passing along any stat alterations.
Beat Up Dark 10 100 10 1E No Attacks according to the number of Pokémon in your party, including user but not KO’ed Pokémon
Belly Drum Normal 10 Self No Halves user’s HP, but raises its attack to the maximum.
Bide Normal 10 Self Yes Counter-inflicts double the damage received in the two subsequent turns.
Bind Normal 15 75 20 1E Yes Inflicts damage over two-five turns. Target cannot escape during that time.
Bite Dark 60 100 25 1E Yes 30% chance of making target flinch (cannot use moves for that turn.)
Blast Burn Fire 150 90 5 1E No Cannot act on following turn. If target is frozen, melts the ice.
Blaze Kick Fire 85 90 10 1E Yes 10% chance of burning target. If taget is frozen, melts the ice. High critical hit rate.
Blizzard TM14 Ice 120 70 5 2E No 10% chance of freezing target. Has less power in Double Battles.
Block Normal 5 1E No Makes target unable to escape. In a Trainer Battle, the Trainer cannot switch Pokémon.
Blue Fire – (Generation V) Fire 130 85 5 AA (expect user) No The user attacks by surrounding the opponent in beautiful, intense blue flame. It also leave the target burned.
Body Slam Normal 85 100 15 1E Yes 30% chance of paralyzing Target.
Boiling Water Water  ?  ? ? ? ? chance of Burning Target.
Bone Club Ground 65 85 20 1E No 10% chance of making target flinch (cannot use moves for that turn.)
Bone Rush Ground 25 80 10 1E No Attacks two-five times in a row in one turn.
Bonemerang Ground 50 90 10 1E No Attacks twice in a row in one turn.
Bounce Flying 85 85 5 1E Yes Flies into the air on first turn, attacks on the second. 30% chance of paralyzing target.
Brave Bird Flying 120 100 15 1E Yes User takes 1/3 of the damage inflicted on target.
Brick Break Fighting 75 100 15 1E Yes Not subject ot the effects of Reflect. Breaks through Reflect and Light Screen.
Brine TM55 Water 65 100 10 1E No Double damage if target has less than half its HP.
Bubble Water 20 100 30 2E No 10% chance of lowering target’s Speed. Weaker in Double Battles.
BubbleBeam Water 65 100 20 1E No 10% chance of lowering target’s Speed.
Bug Bite Bug 60 100 20 1E Yes Hijacks the effects of any berry target is holding that has an effect in battle.
Bug Buzz Bug 90 100 10 1E No 10% chance of lowering target’s Sp. Defense by 1.
Bulk Up TM08 Fighting 20 Self No Raises user’s Attack and Defense by 1
Bullet Punch Steel 40 100 30 1E Yes Always strikes first ( if both sides use this move, the one with the higher Speed goes first.)
Bullet Seed TM09 Grass 10 100 30 1E No Attacks two-five times in a row in one turn.

C

Name TM/HM Type STR ACC PP Range PA? Descriptions
Calm Mind TM04 Psychic 20 S No Raises the user’s Special Attack and Special Defense stats by one stage each.
Camouflage Normal 20 S No Changes the Pokémon’s type to a type depending on the terrain.
Captivate TM 78 Normal 20 2E No Captivate lowers the Special Attack stat of the target by two stages, if it is the opposite gender.
Charge Electric 20 S No If the users next move is Electric-Type, it will deal twice the usual amount of damage.
Charge Beam TM 57 Electric 50 90 10 E No The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Charm Normal 100 20 E No The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.
Chatter Flying 60 100 20 E No May Confuse the target – likelihood depends on the volume of sound you recorded (Chatot only).
Clamp Water 35 75 10 E No The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
Close Combat Fighting 120 100 5 E No The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
Comet Punch Fighting 50 90 10 E No The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Confuse Ray Ghost 100 10 E No The foe is exposed to a sinister ray that triggers confusion.
Confusion Psychic 50 100 25 E No The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Constrict Normal 10 100 35 E No The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s speed.
Conversion Normal 30 E No The user changes its type to become the same type as one of its moves.
Conversion 2 Normal 50 90 10 E No The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Copycat Normal 20 S No The user mimics the move used immediately before it. The move fails if no other move has been used.
Cosmic Power Psychic 20 S No The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Cotton Spore Grass 50 90 10 E No The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Counter Fighting 100 20 E No A retaliation move that counters any physical attack, inflicting double the damage taken.
Covet Normal 40 100 40 E No The user endearingly approaches the foe, then steals the item the foe is holding.
Crabhammer Water 90 85 10 E No The foe is hammered with a large pincer. This move has a high critical-hit ratio.
Cross Chop Fighting 50 90 10 E No The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Cross Flame – (Generation V) Fire 100 100 5 AA (expect user) No The user strikes with an immense flame. The move’s power is increased with the influence of immense lightning.
Cross Poison Poison 50 90 10 E No The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Cross Thunder – (Generation V) Electric 100 100 5 AA (expect user) Yes The user strikes with an immense lightning. The move’s power is increased with the influence of immense flame.
Crunch Dark 80 90 15 E No The user crunches the foe with sharp fangs. It may also lowerthe target’s Defense stat.
Crush Claw Normal 75 95 10 E No The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense.
Crush Grip Normal 100 5 E No If the target has high HP remaining, the damage of the move is increased (max attack power: 120).
Curse Probably ghost 10 E No A move that works differently for the Ghost type than for all the other types.
Cut HM 01 Normal 50 95 30 E No The foe is cut with a scythe or claw. It can also be used to cut down thin trees.

D

Name TM/HM Type STR ACC PP Range PA? Descriptions
Dark Pulse TM 79 Dark 80 100 15 1E No The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Dark Void Dark 80 10 2E No Inflicts the sleep condition on the target.
Defend Order Bug 10 SELF No Raises the user’s Defense and Sp. Defense by 1.
Defense Curl Normal 40 SELF No The user curls up to conceal weak spots and raise its Defense stat.
Defog Flying 15 1A/2E No Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.
Destiny Bond Ghost 5 SELF No When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Detect Fighting 5 SELF No It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Dig TM 28 Ground 80 100 10 1E YES The user burrows then attacks on the second turn. It can also be used to exit dungeons.
Disable Normal 80 20 1E NO For several turns, this move prevents the foe from using the move it last used.
Discharge Electric 80 100 15 1A/2E NO A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
Dive Water 80 100 10 1E YES A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Dizzy Punch Normal 70 100 10 1E YES The foe is hit with a rhythmically launched punch that may also leave it confused.
Doom Desire Steel 120 85 5 E No Attakcs the target after 2 turns. Inflicts damage regardless of the target’s type.
Double Hit Normal 35 90 10 1E YES The user slams the foe with a tail, etc. The target is hit twice in a row.
Double Kick Fighting 30 100 30 1E YES The foe is quickly kicked twice in succession using both feet.
Double Team Normal 15 SELF NO By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Double-edge Normal 120 100 15 1E YES A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
DoubleSlap Normal 15 85 10 1E No The foe is slapped repeatedly, back and forth, two to five times in a row.
Draco Meteor Dragon 140 90 5 2E No Comets are summoned down from the sky. The attack’s recoil sharply reducing the user’s Sp. Atk stat.
Dragon Claw TM 02 Dragon 80 100 15 1E YES The user slashes the foe with huge, sharp claws.
Dragon Dance Dragon 20 SELF No Raises the user’s Attack and Speed by 1.
Dragon Pulse TM 59 Dragon 90 100 10 1E NO The foe is attacked with a shock wave generated by the user’s gaping mouth.
Dragon Rage Dragon 100 10 1E NO The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
Dragon Rush Dragon 100 75 10 1E Yes The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
DragonBreath Dragon 60 100 20 1E No The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
Drain Punch TM 60 Fighting 60 100 5 1E YES An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Dream Eater TM 85 Psychic 100 100 15 1E NO An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
Drill Peck Flying 80 100 20 1E YES A corkscrewing attack with the sharp beak acting as a drill.
DynamicPunch Fighting 100 50 5 1E Yes This move has a 100% chance of inflicting the Confused condition on the target.

E

Name TM/HM Type STR ACC PP Range PA? Descriptions
Earth Power Ground 90 100 10 2E No The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
Earthquake TM 26 Ground 100 100 10 1A/2E No The user sets off an earthquake that hits all the Pokémon in the battle.
Egg Bomb Normal 40 Self No Swaps out with an ally Pokémon, passing along any stat alterations.
Electro Ball Electric 100 10 1E No The user strikes the opponent with a ball of electricity.This move is more powerful the faster the user is compared to the opponent
Embargo TM 63 Dark 100 15 1E No It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
Ember Fire 40 100 25 1E NO The foe is attacked with small flames. The target may also be left with a burn.
Encore Normal 100 5 1E NO The user compels the foe to keep using only the move it last used for two to six turns.
Endeavor Normal 100 5 1E Yes An attack move that cuts down the foe’s HP to equal the user’s HP.
Endure TM 54 Normal 10 Self No The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession
Energy Ball TM 53 Grass 80 100 10 1E No The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
Eruption Fire 150 100 5 2E No The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes.
Explosion Normal 35 100 15 1E YES The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
Extrasensory Psychic 80 100 30 1E NO The user attacks with an odd, unseeable power. It may also make the foe flinch.
ExtremeSpeed Normal 80 100 5 1E YES The user charges the foe at blinding speed. This attack always goes before any other move.

F

Name TM/HM Type STR ACC PP Range PA? Descriptions
Facade TM 42 Normal 70 100 20 1E YES An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Faint Attack Dark 60 20 1E YES The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Fake Out Normal 40 100 10 1E YES An attack that hits first and makes the target flinch. This move works only on the first turn.
Fake Tears Dark 100 20 1E No The user feigns crying to make the foe feel flustered, sharplylowering its Sp. Def stat.
False Swipe Normal 40 100 40 1E YES A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
FeatherDance Flying 100 15 1E NO The user covers the foe with a mass of down that sharply lowers the Attack stat.
Feint Normal 50 100 10 1E Yes An attack that hits a foe using protect or Detect. It also lifts the effects of those moves.
Fire Blast TM 38 Fire 120 85 5 1E No The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Fire Fang Fire 35 Self No Raises user’s defense by two
Fire Punch Fire 75 100 15 1E YES The foe is punched with a fiery fist. It may leave the target with a burn.
Fire Spin Fire 15 70 15 1E No The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
Fissure Ground 35 100 15 1E YES The foe is struck with slender, whiplike vines to inflict damage.
Flail Normal 100 15 1E YES The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Flame Wheel Fire 60 100 25 1E Yes The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
Flamethrower TM 35 Fire 95 100 15 1E No The foe is scorched with an intense blast of fire. The target may also be left with a burn.
Flare Blitz Fire 120 100 15 1E No The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Flash TM 70 Normal 100 20 2F No The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
Flash Cannon TM 91 Steel 80 100 10 1E No The user gathers all its light energy and releases it in one shot. It may also lower the foe’s Sp. Def stat.
Flatter Grass 35 100 15 1E YES The foe is struck with slender, whiplike vines to inflict damage.
Fling TM 56 Dark 100 10 1E NO The user flings its held item at the foe to attack. Its power and effects depend on the item.
Fly HM 02 Flying 90 95 15 1E Yes The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
Focus Blast TM 52 Fighting 120 70 5 1E No The user attacks at full power. It may also lower the foe’s Sp. Def stat if it hits.
Focus Energy Normal 30 Self No The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Focus Punch TM 01 Fighting 150 100 20 1E YES The user focuses its mind before launching this attack. It will fail if the user is hit before it is used.
Follow Me Normal 20 2E No The user draws attention to itself, making all foes take aim only at the user.
Force Palm Fighting 60 100 10 1E YES The foe is attacked with a shock wave. It may also leave the target paralyzed.
Foresight Normal 40 E NO Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Frenzy Plant Grass 150 90 5 1E Yes The foe is slammed with an enormous tree. The user can’t move on the next turn.
Frustration TM 21 Normal 100 20 1E No A full-power attack that grows more powerful the less the user likes its Trainer.
Fury Attack Normal 15 85 20 1E YES The foe is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Cutter Bug 10 95 20 1E YES The foe is slashed with scythes or claws. It power increases if it hits in succession.
Fury Swipes Normal 18 80 15 E YES The foe is racked with sharp claws or scythes for two to five times in quick succession.
Future Sight Psychic 80 90 15 1E NO Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

G

Name TM/HM Type STR ACC PP Range PA? Descriptions
Gastro Acid Poison 100 10 2E No The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.
Giga Drain Grass 60 100 10 2E No A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Giga Impact Normal 150 90 5 1E YES The user charges at the foe using every bit of its power. The user must rest on the next turn.
Glare Normal 75 30 1E No The user intimidates the foe with the pattern on its belley to cause paralysis.
Grass Knot TM 86 Grass 100 20 1E YES The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
GrassWhistle Grass 100 5 1E NO The user compels the foe to keep using only the move it last used for two to six turns.
Gravity Normal 100 5 1E Yes An attack move that cuts down the foe’s HP to equal the user’s HP.
Growl Normal 100 40 2E No The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.
Growth Normal 40 SELF No The user’s body is forced to grow all at once. It raises the Sp. Atk stat.
Grudge Fire 150 100 5 2E No The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes.
Guard Swap Psychic 10 SELF NO The user employs it psychic power to switch changes to its Defense and Sp. Def with the foe.
Guillotine Psychic 80 100 30 1E NO The user attacks with an odd, unseeable power. It may also make the foe flinch.
Gunk Shot Normal 80 100 5 1E YES The user charges the foe at bliding speed. This attack always goes before any other move.
Gust Flying 40 100 35 1E NO A gust of wind is whipped up by wings and launched at the foe to inflict damage.
Gyro Ball Steel 100 5 1E YES The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

H

Name TM/HM Type STR ACC PP Range PA? Descriptions
Hail TM 07 Ice 10 1A/2E No The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Hammer Arm Fighting 100 90 10 1E YES The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
Harden Normal 30 Self No The user stiffens all the muscles in its body to raise its Defense stat.
Haze Ice 30 1A/2E/SELF No The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Head Smash Fire 40 100 25 1E NO The foe is attacked with small flames. The target may also be left with a burn.
Headbutt Normal 70 100 15 1E YES The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
Heal Bell Normal 100 5 1E Yes An attack move that cuts down the foe’s HP to equal the user’s HP.
Heal Block Psychic 100 15 1E No The user prevents the foe from using any HP-recovery moves for five turns.
Heal Order Grass 80 100 10 1E No The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
Healing Wish Fire 150 100 5 2E No The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes.
Heart Swap Grass 35 100 15 1E YES The foe is struck with slender, whiplike vines to inflict damage.
Heat Wave Fire 100 90 10 1E NO The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Helping Hand Normal 20 1A NO A move that boosts the power of the ally’s attack in a Double Battle.
Hi Jump Kick Fighting 100 90 20 1E YES The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Hidden Power TM 10 Normal 100 15 1E No A unique attack that varies in type and intensity depending on the Pokémon using it.
Hone Claws TM 01 (Generation V) Dark 15 SELF No The user sharpens its claws or nails by polishing them. Its Attack and Accuracy stats are raised
Horn Attack Normal 65 100 25 1E YES The foe is jabbed with a sharply pointed horn to inflict damage.
Horn Drill Normal 30 5 1E YES The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Howl Normal 40 SELF NO The user howls loudly to raise its spirit, boosting its Attack stat.
Hydro Cannon Water 150 90 5 1E No The foe is hit with a watery blast. The user must rest on the next turn, however.
Hydro Pump Water 120 80 5 1E No The foe is blasted by a huge volume of water launched under great pressure.
Hyper Beam TM 15 Normal 150 90 5 1E No The foe is attacked with a powerful beam. The user must rest on the next turn to regain energy.
Hyper Fang Normal 80 90 15 1E YES The user bites hard on the foe with it sharp fornt fangs. It may also make the target flinch.
Hyper Voice Normal 90 100 10 2E NO The user lets loose a horribly echoing shout with the power to inflict damage.
Hypnosis Psychic 60 20 1E NO The user employs hypnotic suggestion to make the target fall into a deep sleep.

I

Name TM/HM Type STR ACC PP Range PA? Descriptions
Ice Ball Ice 30 90 20 1E No The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Ice Beam TM 13 Ice 95 100 10 1E No The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
Ice Fang Ice 65 95 15 1E YES The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Ice Punch Ice 75 100 15 1E YES The foe is punched with an icy fist. It may leave the target frozen.
Ice Shard Ice 40 100 30 2E NO The user flash freezes chunks of ice and hurls them. This move always goes first.
Icicle Spear Ice 10 100 30 1E NO The user launches sharp icicles at the foe. It strikes two to five times in a row.
Icy Wind Ice 55 95 15 2E NO The user attacks with a gust of chilled air. It also lowers the target’s speed stat.
Imprison Psychic 10 Self No If the foe knows any move also known by the user, the foe is prevented from using it.
Ingrain Grass 20 SELF No The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.
Iron Defense Steel 15 SELF No The user hardens its body’s surface like iron, sharply raising its defense stat.
Iron Head Steel 80 100 15 1E YES The foe slams the target with its steel-hard head. It may also make the target flinch.
Iron Tail TM 23 Steel 100 75 15 1E YES The foe is slammed with a sturdy tail of steel. It may also lower the target’s defense stat if it hits.

J

Name TM/HM Type STR ACC PP Range PA? Descriptions
Judgment Normal 100 100 10 E No Arceus’s Signature move. The type can be interchangeable depending on the plate held by Arceus.
Jump Kick Fighting 85 95 25 E No The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

K

Name TM/HM Type STR ACC PP Range PA? Descriptions
Karate Chop Fighting 50 100 25 1E YES The foe is attacked with a sharp chop. It has a high critical-hit ratio.
Kinesis Psychic 80 15 1E No The user distracts the foe by bending a spoon. It may lower the target’s accuracy.
Knock Off Dark 20 100 20 1E YES The user slaps down the foe’s held item, preventing the item from being used during the battle.

L

Name TM/HM Type STR ACC PP Range PA? Descriptions
Last Resort Normal 130 100 5 1E No This move can be used only after the user has used all the other moves it knows in the battle.
Lava Plume Fire 80 100 15 1A/2E No An inferno of scarlet washes over all Pokémon in battle. It may also inflict burns.
Leaf Blade Grass 90 100 15 1E YES The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
Leaf Storm Grass 140 90 5 1E No A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
Leech Life Bug 20 100 15 1E NO A blood-draining attack. The user’s HP is restored by half the damage taken by the target.
Leech Seed Grass 90 10 1E NO A seed is planted on the foe. It steals some HP from the for to heal the user on every turn.
Leer Normal 100 30 1E NO The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
Lick Ghost 20 100 30 1E YES The foe is licked with a long tongue, causing damage. It may also paralyze the target.
Light Screen TM 16 Psychic 40 SELF No A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Lock-On Normal 5 SELF NO The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Lovely Kiss Normal 75 10 1E NO With a scary face, the user forces a kiss on the foe. It may make the target fall asleep.
Low Kick Fighting 100 20 1E YES A powerful low kick that makes the for fall over. It inflicts greater damage on heavier foes.
Lucky Chant Normal 30 SELF NO The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Lunar Dance Flying 40 100 35 1E NO A gust of wind is whipped up by wings and launched at the foe to inflict damage.
Luster Purge Steel 100 5 1E YES The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

M

Name TM/HM Type STR ACC PP Range PA? Descriptions
Mach Punch Poison 100 10 2E No The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.
Magic Coat Grass 60 100 10 2E No A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Magical Leaf Grass 60 20 2E No The user scatters curious leaves that chase the foe. This attack will not miss.
Magma Storm Normal 75 30 1E No The user intimidates the foe with the pattern on its belley to cause paralysis.
Magnet Bomb Steel 60 20 1E Yes The user launches a steel bomb that sticks to the target. This attack will not miss.
Magnet Rise Electric 10 Self No The user levitates using electrically generated magnetism for five turn.
Magnitude Ground 100 30 1A/2E No The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Me First Normal 100 40 2E No The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.
Mean Look Normal 5 Self No The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Meditate Psychic 40 Self No The user meditates to awaken the power deep within its body and raises its Attack stat.
Mega Drain Grass 40 100 15 2E NO A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Mega Kick Psychic 80 100 30 1E NO The user attacks with an odd, unseeable power. It may also make the foe flinch.
Mega Punch Normal 80 85 20 1E YES The foe is slugged by a punch thrown with muscle-packed power.
Megahorn Flying 40 100 35 1E NO A gust of wind is whipped up by wings and launched at the foe to inflict damage.
Memento Steel 100 5 1E YES The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
Metal Burst Poison 100 10 2E No The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.
Metal Claw Steel 50 95 35 1E YES The foe is raked with steel claws. It may also raise the user’s Attack stat.
Metal Sound Steel 85 40 2E NO A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat.
Meteor Mash Normal 75 30 1E No The user intimidates the foe with the pattern on its belley to cause paralysis.
Metronome Normal 10 ??? NO The user waggles a finger and stimulates the brain into randomly using nearly every move.
Milk Drink Normal 10 SELF NO The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP.
Mimic Normal 10 SELF NO The user copies the move last used by the foe. The move can be used for the rest of the battle.
Mind Reader Normal 5 SELF No The user senses the foe’s movements with it mind to ensure its next attack does not miss.
Minimize Normal 40 SELF No The user’s body is forced to grow all at once. It raises the Sp. Atk stat.
Miracle Eye Psychic 40 1E No Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Mirror Coat Psychic 100 20 1E NO A retaliation move that counters any special attack, inflicting double the damage taken.
Mirror Move Flying 20 1E NO The user counters the foe by mimicking the move last used by the foe.
Mirror Shot Steel 65 85 10 1E NO The user looses a flash of energy from its polished body. It may also lower the target’s accuracy.
Mist Ice 30 SELF NO The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Mist Ball Steel 100 5 1E YES The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
Moonlight Normal 5 SELF No The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun Fire 150 100 5 2E No The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes.
Mud Bomb Ground 65 85 10 1E NO The user launches a hard=packed mud ball to attack. It may also lower the target’s accuracy.
Mud Shot Ground 55 95 15 1E NO The user attacks by hurling a blob of mud at the foe. It also reduces the traget’s Speed.
Mud Sport Ground 15 Self NO The user covers itself with mud. It weakens Electric-type moves while the user is in battle.
Mud-Slap Ground 20 100 10 1E NO The user hurls mud in the foe’s face to inflict damage and lower accuracy.
Muddy Water Water 95 85 10 2E NO The user attacks by shooting out muddy water. It may also lower the foe’s accuracy.

N

Name TM/HM Type STR ACC PP Range PA? Descriptions
Nasty Plot Dark 20 SELF No The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
Natural Gift Normal 100 15 1E No The user draws power to attack by using its held berry. The berry determines its type and power.
Nature Power Normal 20 1E No An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
Needle Arm Dark 10 100 10 1E No Attacks according to the number of Pokémon in your party, including user but not KO’ed Pokémon
Night Shade Ghost 100 15 1E No The user makes the foe see a mirage. It inflicts damage matching the user’s level.
Night Slash Dark 70 100 15 1E Yes The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Nightmare Normal 15 75 20 1E Yes Inflicts damage over two-five turns. Target cannot escape during that time.

O

Name TM/HM Type STR ACC PP Range PA? Descriptions
Octazooka Water 65 85 10 1E No The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy.
Odor Sleuth Normal 40 1E No Enables the user to hit a Ghost type with any move. It also enables the user to hit an evasive foe.
Ominous Wind Ghost 60 100 5 1E No The user creates a gust of repulsive wind. It may also raise all the user’s stats at once.
Outrage Dragon 120 100 15 1E No The user rampages and attacks for two to three turns. However, it then becomes confused
Overheat TM 50 Fire 140 90 5 1E No The user attacks the foe at full power using fiery energy. It also sharply reduces the user’s Sp. Atk.

P

Name TM/HM Type STR ACC PP Range PA? Descriptions
Pain Split Normal 100% 20 1E No The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Pay Day Normal 40 100% 20 1E No Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Payback TM66 Dark 50 100% 10 1E Yes The user stores power, then attacks. If the user can use this attack after the target, its power is doubled.
Peck Flying 35 100% 35 1E Yes The target is jabbed with a sharply pointed beak or horn.
Perish Song Normal 5 All No Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Petal Dance Grass 10 100% 120 RE Yes The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
Pin Missile Bug 20 85% 14 1E No Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Pluck TM88 Flying 20 100% 60 1E Yes The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Poison Fang Poison 15 100% 50 1E Yes The user bites the target with toxic fangs. It may also leave the target badly poisoned.
Poison Gas Poison 40 80% 1E No A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
Poison Jab TM84 Poison 20 100% 80 1E Yes The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
Poison Sting Poison 35 100% 15 1E No The user stabs the target with a poisonous stinger. This may also poison the target.
Poison Tail Poison 25 100% 50 1E Yes The user hits the target with its tail. It may also poison the target. Critical hits land more easily.
PoisonPowder Poison 35 75% 1E No A cloud of poisonous dust is scattered on the foe. It may poison the target.
Pound Normal 35 100% 40 1E Yes The foe is physically pounded with a long tail or a foreleg, etc.
Powder Snow Ice 25 100% 40 AE No The user attacks with a chilling gust of powdery snow. It may also freeze the target.
Power Gem Rock 20 100% 70 1E No The user attacks with a ray of light that sparkles as if it were made of gemstones.
Power Split Psychic 10 1E No The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s.
Power Swap Psychic 10 1E No The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
Power Trick Psychic 10 1E No The user employs its psychic power to switch its Attack with its Defense stat.
Power Whip Grass 10 85% 120 1E Yes The user violently whirls its vines or tentacles to harshly lash the foe.
Present Normal 15 90% 1E No The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Protect TM17 Normal 10 Self No It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psybeam Psychic 20 100% 65 1E No The foe is attacked with a peculiar ray. It may also leave the target confused.
Psych Up TM77 Normal 10 Self No The user hypnotizes itself into copying any stat change made by the foe.
Psychic TM29 Psychic 10 100% 90 1E No The foe is hit with a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
Psycho Boost Psychic 5 90% 140 1E No The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
Psycho Cut Psychic 20 100% 70 1E Yes The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
Psycho Shift Psychic 10 90% 1E No Using its psychic power of suggestion, the user transfers its status problems to the target.
Psyshock TM03 Psychic 10 100% 80 1E No The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psystrike Psychic 15 100% 100 1E No The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psywave TM46 Psychic 5 80% 1E No The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
Punishment Dark 20 100% 1E Yes This attack’s power increases the more the foe has powered up with stat changes.
Pursuit Dark 100% 40 1E Yes An attack move that inflicts double damage if used on a foe that is switching out of battle.

Q

Name TM/HM Type STR ACC PP Range PA? Descriptions
Quash Dark 100% 15 1E No The user holds the opponent down to make sure it attacks last.
Quick Attack Normal 40 100 30 1E Yes The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Quick Guard Fighting 15 AA No The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Quiver Dance Bug 20 Self No The user lightly performs a beautiful, mystic dance. It boosts the user’s Sp. Atk, Sp. Def, and Speed stats.

R

Name TM/HM Type PP ACC STR Range PA? Descriptions
Rage TM20 Normal 20 100% 20 1E Yes While this move is in use, it gains attack power each time the user is hit in battle.
Rage Powder Bug 20 Self No The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
Rain Dance TM18 Water 5 All No The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Rapid Spin Normal 20 100% 40 1E Yes A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Leaf Grass 25 95% 55 AE No Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio.
Razor Shell Water 10 95% 75 1E Yes The user cuts its target with sharp shells. This attack may also lower the target’s Defense stat.
Razor Wind TM02 Normal 10 100% 80 1E No A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Recover Normal 10 Self No A self-healing move. The user restores its own HP by up to half of its max HP.
Recycle TM67 Normal 10 Self No The user recycles a single-use item that has been used in battle so it can be used again.
Reflect TM33 Psychic 20 S/A No A wondrous wall is put up to suppress damage from physical attacks for five turns.
Reflect Type Normal 15 1E No The user reflects the target’s type, making it the same type as the target.
Refresh Normal 20 Self No The user rests to cure itself of a poisoning, burn, or paralysis.
Relic Song Normal 10 100% 75 AE No The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.
Rest TM44 Psychic 10 Self No The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Retaliate TM67 Normal 5 100% 70 1E Yes The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
Return TM27 Normal 20 100% Varies 1E Yes A full-power attack that grows more powerful the more the user likes its Trainer.
Revenge Fighting 10 100% 60 1E Yes An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Reversal Fighting 15 100% Varies 1E Yes An all-out attack that becomes more powerful the less HP the user has.
Roar TM05 Normal 20 100% 1E No The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Roar of Time Dragon 5 90% 150 1E No The user blasts the foe with power that distorts even time. The user must rest on the next turn.
Rock Blast Rock 10 90% 25 1E No The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
Rock Climb HM08 Normal 20 85% 90 1E Yes A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Rock Polish TM69 Rock 20 Self No The user polishes its body to reduce drag. It sharply raises the Speed stat.
Rock Slide TM4880 Rock 10 90% 75 AE No Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Rock Smash TM0894
HM06
Fighting 15 100% 40 1E Yes The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Rock Throw Rock 15 100% 50 1E No The user picks up and throws a small rock at the foe to attack.
Rock Tomb TM39 Rock 10 80% 50 1E No Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
Rock Wrecker Rock 5 90% 150 1E No The user launches a huge boulder at the foe to attack. It must rest on the next turn, however.
Role Play Psychic 10 Self No The user mimics the foe completely, copying the foe’s natural ability.
Rolling Kick Fighting 15 85% 60 1E Yes The user cuts a quick spin and lashes out with a sharp kick.
Rollout TM04 Rock 20 90% 30 1E Yes The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Roost TM51 Flying 10 Self No The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
Round TM48 Normal 15 100% 60 1E No The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

S

Name TM/HM Type PP ACC STR Range PA? Descriptions
Sacred Fire Fire 5 85% 100 1E No The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.
Sacred Sword Fighting 20 100% 90 1E Yes The user attacks by slicing with its long horns. The target’s stat changes don’t affect this attack’s damage.
Safeguard TM20 Normal 25 S/A No The user creates a protective field that prevents status problems for five turns.
Sand Tomb Ground 15 85% 35 1E No The user traps the foe inside a harshly raging sandstorm for two to five turns.
Sand-Attack Ground 15 100% 1E No Sand is hurled in the foe’s face, reducing its accuracy.
Sandstorm TM37 Rock 10 All No A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
Scald TM55 Water 15 100% 80 1E No The user shoots boiling hot water at its target. It may also leave the target with a burn.
Scary Face Normal 10 100% 1E No The user frightens the foe with a scary face to sharply reduce its Speed stat.
Scratch Normal 35 100% 40 1E Yes Hard, pointed, and sharp claws rake the foe to inflict damage.
Screech Normal 40 85% AE No An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.
Searing Shot Fire 5 100% 100 AA/AE No An inferno of scarlet flames torches everything around the user. It may leave the target with a burn.
Secret Power TM43 Normal 20 100% 70 1E No An attack move with effects that vary depending on the user’s environment.
Secret Sword Fighting 10 100% 85 1E Yes The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Seed Bomb Grass 15 100% 80 1E No The user slams a barrage of hard-shelled seeds down on the foe from above.
Seed Flare Grass 5 85% 120 1E No The user generates a shock wave from within its body. It may also lower the target’s Sp. Def.
Seismic Toss TM19 Fighting 20 100% 1E Yes The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Selfdestruct TM36 Normal 5 100% 200 AA/AE No The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
Shadow Ball TM30 Ghost 15 100% 80 1E No The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
Shadow Claw TM65 Ghost 15 100% 70 1E Yes The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
Shadow Force Ghost 5 100% 120 1E Yes The user disappears, then strikes the target on the second turn. It hits even if the target protects itself.
Shadow Punch Ghost 20 60 1E Yes The user throws a punch at the foe from the shadows. The punch lands without fail.
Shadow Sneak Ghost 30 100% 40 1E Yes The user extends its shadow and attacks the foe from behind. This move always goes first.
Sharpen Normal 30 Self No The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Sheer Cold Ice 5 1E No The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
Shell Smash Normal 15 Self No The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
Shift Gear Steel 10 Self No The user rotates its gears, raising its Attack and sharply raising its Speed.
Shock Wave TM34 Electric 20 60 1E No The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam Bug 15 100% 75 1E No The user attacks with a sinister beam of light. It may also confuse the target.
Silver Wind TM62 Bug 5 100% 60 AE No The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats.
Simple Beam Normal 15 100% 1E No The user’s mysterious psychic wave changes the target’s Ability to Simple.
Sing Normal 15 55% 1E No A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Sketch Normal 1 1E No It enables the user to learn a move used by the foe. Once used, the move Sketch disappears.
Skill Swap TM48 Psychic 10 1E No The user employs its psychic power to exchange abilities with the foe.
Skull Bash TM40 Normal 15 100% 100 1E Yes The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
Sky Attack Flying 5 90% 140 1E Yes A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
Sky Drop TM58 Flying 10 100% 60 1E Yes The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Sky Uppercut Fighting 15 90% 85 1E Yes The user attacks the foe with an uppercut thrown skyward with force.
Slack Off Normal 10 Self No The user slacks off, restoring its own HP by up to half of its maximum HP.
Slam Normal 20 75% 80 1E Yes The foe is slammed with a long tail, vines, etc., to inflict damage.
Slash Normal 20 100% 70 1E Yes The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
Sleep Powder Grass 15 75% 1E No The user scatters a big cloud of sleep-inducing dust around the foe.
Sleep Talk TM3582 Normal 10 Self No While it is asleep, the user randomly uses one of the moves it knows.
Sludge Poison 20 100% 65 1E No Unsanitary sludge is hurled at the foe. It may also poison the target.
Sludge Bomb TM36 Poison 10 100% 90 1E No The user attacks by hurling filthy sludge at the foe. It may also poison the target.
Sludge Wave TM34 Poison 10 100% 95 AA/AE No It swamps the area around the user with a giant sludge wave. It may also poison those hit.
Smack Down TM23 Rock 15 100% 50 1E Yes The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
SmellingSalt Normal 10 100% 60 1E Yes This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however.
Smog Poison 20 70% 20 1E No The foe is attacked with a discharge of filthy gases. It may also poison the target.
SmokeScreen Normal 20 100% 1E No The user releases an obscuring cloud of smoke or ink. It reduces the foe’s accuracy.
Snarl TM95 Dark 15 95% 55 AE No The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.
Snatch TM49 Dark 10 1E No The user steals the effects of any healing or status-changing move the foe attempts to use.
Snore TM13 Normal 15 100% 40 1E No An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Soak Water 20 1E No The user shoots a torrent of water at the target and changes the target’s type to Water.
Softboiled TM41 Normal 10 Self No The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP.
SolarBeam TM22 Grass 10 100% 120 1E No A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
SonicBoom Normal 20 90% 20 1E No The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
Spacial Rend Dragon 5 95% 100 1E No The user tears the foe along with the space around it. This move has a high critical-hit ratio.
Spark Electric 20 100% 65 1E No The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
Spider Web Bug 10 1E No The user ensnares the foe with a thin, gooey silk so it can’t flee from battle.
Spike Cannon Normal 15 100% 20 1E No Sharp spikes are fired at the foe to strike two to five times in rapid succession.
Spikes Ground 20 AE No The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle.
Spit Up Normal 10 100% Varies 1E No The power stored using the move Stockpileis released at once in an attack.
Spite Ghost 10 100% 1E No The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Splash Normal 40 Self No The user just flops and splashes around to no effect at all…
Spore Grass 15 100% 1E No The user scatters bursts of spores that induce sleep.
Stealth Rock TM76 Rock 20 AE No The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
Steamroller Bug 20 100% 65 1E Yes The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.
Steel Wing TM47 Steel 25 90% 70 1E Yes The foe is hit with wings of steel. It may also raise the user’s Defense stat.
Stockpile Normal 20 Self No The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Stomp Normal 20 65 1E Yes The foe is stomped with a big foot. It may also make the target flinch.
Stone Edge TM71 Rock 5 80% 100 1E No The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
Stored Power Psychic 10 100% 20 1E No The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.
Storm Throw Fighting 10 100% 40 1E Yes The user strikes the target with a fierce blow. This attack always results in a critical hit.
Strength HM04 Normal 15 100% 80 1E Yes The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
String Shot Bug 40 95% AE No The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat.
Struggle Normal 1 50 1E Yes An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
Struggle Bug TM76 Bug 20 100% 30 1E No While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.
Stun Spore Grass 30 75% 1E No The user scatters a cloud of paralyzing powder. It may paralyze the target.
Submission TM17 Fighting 25 80% 80 1E Yes The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
Substitute TM5090 Normal 10 Self No The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Sucker Punch Dark 5 100% 80 1E Yes his move enables the user to attack first. It fails if the foe is not readying an attack, however.
Sunny Day TM11 Fire 5 AA/AE No The user intensifies the sun for five turns, powering up Fire-type moves.
Super Fang Normal 10 90% Varies 1E Yes The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half.
Superpower Fighting 5 100% 120 1E Yes The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.
Supersonic Normal 20 55% 1E No The user generates odd sound waves from its body. It may confuse the target.
Surf HM03 Water 15 100% 95 AA/AE No It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
Swagger TM3487 Normal 15 90% 1E No The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
Swallow Normal 10 Self No The power stored using the move Stockpileis absorbed by the user to heal its HP.
Sweet Kiss Normal 10 75% 1E No The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Sweet Scent TM12 Normal 20 100% AE No A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc.
Swift TM39 Normal 20 60 AE No Star-shaped rays are shot at the foe. This attack never misses.
Switcheroo Dark 10 100% 1E No The user trades held items with the foe faster than the eye can follow.
Swords Dance TM0375 Normal 30 Self No A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
Synchronoise Psychic 15 100% 70 AE No Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Synthesis Grass 5 Self No The user restores its own HP. The amount of HP regained varies with the weather.

Shadow

Name PP ACC STR Range PA? Descriptions
Shadow Blast 100% 80 1E No A wicked blade of air is formed using a shadowy aura.
Shadow Blitz 100% 40 1E Yes A Pokémon throws this tackle while casting a shadowy aura.
Shadow Bolt 100% 75 1E No A shadowy thunder attack that may paralyze.
Shadow Break 100% 75 1E Yes A shattering ram attack with a shadowy aura.
Shadow Chill 100% 75 1E No A shadowy ice attack that may freeze.
Shadow Down 100% AE No A shadowy aura sharply cuts the foe’s Defense.
Shadow End 60% 120 1E Yes A shadowy aura ram attack that also rebounds on the user.
Shadow Fire 100% 75 1E No A shadowy fireball attack that may inflict a burn.
Shadow Half 100% AA/AE No A shadowy aura’s energy cuts everyone’s HP by half.
Shadow Hold 100% AE No The opponent Pokémon cannot escape.
Shadow Mist 100% AE No A shadowy aura sharply cuts the foe’s evasiveness.
Shadow Panic 100% AE No A shadowy aura emanates to cause a confuse condition.
Shadow Rave 100% 70 AE No A shadowy aura in the ground is used to launch spikes.
Shadow Rush 100% 55 1E Yes A reckless move that also hurts the user.
Shadow Shed 100% AA/AE No A shadowy aura eliminates Reflect and similar moves.
Shadow Sky 100% AA/AE No Darkness hurts all but Shadow Pokémon for 5 turns.
Shadow Storm 100% 95 AE No A shadowy aura is used to whip up a vicious tornado.
Shadow Wave 100% 50 AE No Shadowy aura waves are loosed to inflict damage.

T

U

Name TM/HM Type STR ACC PP Range PA? Descriptions
U-turn Bug 70 100 20 E No After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Uproar Normal 50 100 10 2E No The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.

V

Name TM/HM Type STR ACC PP Range PA? Descriptions
Vacuum Wave Normal 15 85 20 1E No Attacks two-five times in a row in one turn.
Vacuum-Cut Psychic 35 Self No Raises user’s defense by two stages.
Venoshock
Vertical Cut Normal 40 Self No Swaps out with an ally Pokémon, passing along any stat alterations.
ViceGrip Normal 55 100 30 E No Huge, impressive pincers grip and squeeze the foe.
Vine Whip Grass 35 100 15 1E YES The foe is struck with slender, whiplike vines to inflict damage.
Vital Throw Fighting 70 10 E Yes The user allows the foe to attack first. In return, this throw move is guatanteed not to miss.
Volt Tackle Normal 15 75 20 1E Yes Inflicts damage over two-five turns. Target cannot escape during that time.

W

X

Name TM/HM Type STR ACC PP Range PA? Descriptions
X-Scissor TM 81 Bug 80 100 15 E No The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.

Y

Name TM/HM Type STR ACC PP Range PA? Descriptions
Yawn Normal 10 E No The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.

Z

Name TM/HM Type STR ACC PP Range PA? Descriptions
Zap Cannon Electric 120 50 5 E No The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Zen Headbutt Psychic 80 90 15 E No The user focuses its willpower to its head and rams the foe. It may also make the traget flinch.

Scrapped

TCG only

Anime only

All in all, Pokemon X & Y are definitely the largest step in the best Pokemon Universe we have seen since it’s gaming release in 1995. Pokemon X & Y, you get 5 out of 5.

As always, stay innovative.

Mickey.

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